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Firepower
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Tips

PinTips

general
8
First get all six standups in center complete. This will light the spinner and ball save. Now rip spinner and spell FIRE all day.
multiball
7
Hit middle standups (1 through 6) to light locks
general
3
Aim for the opposite side standup bank(forehand) to avoid dangerous returns to the outlanes.
general
2
Completing one bank lights kickback on left outlane, completing both banks lights 2/3 multiball locks. Do both a 2nd time for 3rd lock.
general
2
ONE bank lights kickback. BOTH banks light spinner, 2/4 pops, and 2/3 MB locks. BOTH banks TWICE lights 3rd lock, and 4/4 pops.
general
2
Apart from MB, completing banks builds bonus, earns lit kickback, lit spinner, and lit pop bumpers.
general
2
Often you can make the top lock by plunging very hard. The ball will rattle into the lock if you're lucky.
general
2
Relight kickback by hitting 1-2-3 *or* 4-5-6 standups on same ball (think of standups as drop target banks, complete one bank).
general
1
Like on lots of Williams of this era, the bonus is maxed out at 29,000 times 5x = 145k
general
1
FIRE rollovers earn points, increase bonus, and bonus mulitplier up to 5x. Completing a set after 5x lights Extra Ball at power spots.