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Gladiators
Gladiators
GOTTLIEB

Gladiators

1993
★7.3(71 reviews)
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ABOUT

From page 2 of the Instruction Manual: The Player is a Gladiator who must complete six pyramid battle rounds before he can fight a 3 headed dragon in the "Beasts Challenge" round. The first 5 rounds can be played in 2 ball multiball or by time as determined by the "Begin Pyramid Round" lamps. "Calm Before The Storm" is a 2 or 3 ball multiball round and Round 7 "Beasts Challenge" is an untimed 1 ball round. Rounds can be entered from plunger skill shot, mystery, and "Begin Pyramid Round" hole.

IMAGES

Image # 991: Gladiators Playfield
Image # 992: Gladiators Backglass
Image # 5106: Gladiators Flyer, Front
Image # 5107: Gladiators Flyer, Back
Image # 49345: Gladiators Illuminated Backglass
Image # 49346: Gladiators Illuminated Playfield
Image # 49347: Gladiators Upper Playfield
Image # 49348: Gladiators Lower Playfield
Image # 49349: Gladiators Upper Left Playfield
Image # 49350: Gladiators Middle Right Playfield
Image # 49351: Gladiators Lower Playfield
Image # 49352: Gladiators Cabinet - Right

Images via IPDB.org

Pinside ID209
Manufactured ByD. Gottlieb & Co.
DateJanuary 1993
TypeSS
IPDB ID1011
Players4

HIGH SCORES

REVIEWS

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PINTIPS

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general
2
Hit the lower left standup "Light MB" target to light it until "Light MB" is lit. Hit it again and the next mode will be a multiball mode.
multiball
1
Spell MULTI to light lock on the "I" shot. In MB, shoot the left ramp for jackpot. Lock both balls in the left ramp to light superjackpot.
general
1
The lower right saucer starts modes. All modes are timed (and can be timed out) except for Calm Before the Storm which is a Multiball.

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IN-DEPTH GAME GUIDES

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wizard
1
After playing all six modes, the lower saucer is lit for Beast Challenge. Hit the Mystery Saucer, Abyss and Catapult to kill the beast.